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Shape space - a paradigm for character animation in computer graphics
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Shape space - a paradigm for character animation in computer graphics
Nowadays 3D computer animation is increasingly realistic as the models used for the characters become more and more complex. These models are typically represented by meshes of hundreds of thousands or even millions of triangles. The mathematical notion of a shape space allows us to effectively model, manipulate, and animate such meshes. Once an appropriate notion of dissimilarity measure between different triangular meshes is defined, various useful tools in character modeling and animation turn out to co- incide with basic geometric operations derived from this definition
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DOI (Digital Object Identifier)
10.14760/SNAP-2020-007-EN
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