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Mathematikon - Grand Opening of the Shopping Center

Today, the first mathematical shopping center opens in Heidelberg, Germany. The Mathematikon shops are integrated into the building complex called Mathematikon.

Together with mathematicians from 14 countries, IMAGINARY created the mathematical content and is also responsible for the exhibition design. A highlight is the 84 inch touch screen, which is mounted vertically and offers two different math games at the same time in different heights. It is suitable for all ages and the perfect family attraction. The apps and games are based on the Cinderella applets, known from many IMAGINARY exhibitions.

A mathematical image gallery with 13 big format prints and explanations is displayed in the general public area and the parking garage, providing unusual insights into different fields of mathematics. The conveyor belts at the cashiers in the super market invite you to playfully think about classic and modern mathematics. You can experiment yourself using the items you want to buy – juice packages, bottles, oranges, eggs… anything. There is even math in the bathroom: riddles are projected within the mirrors. Additionally, a 13 meter shop window presents a group of exhibits showing all kinds of polyhedra, starting with the platonic solids. Detailed descriptions explain the corresponding mathematical ideas and encourage you to look closer and think further.

Image Collection: 
Files: 

IMAGINARY at EXPERIMINTA in Frankfurt

With its name, “IMAGINARY” hints at the fictive, the inconceivable of mathematics. Abstract mathematical formulae are brought to life.

The first exhibit is the interactive program SURFER, which allows visitors to enter formulae in a big touchscreen with a finger or a swipe movement or to creatively change given ones, to define the emanating surfaces’ colors or to rotate them, thus generating images of algebraic surfaces in an easy and self-explanatory way. You do not need to grasp the mathematical concepts involved - also math haters can have fun changing the given formulae and watching evolve beautiful figures (the solution sets of the equations) in real time.

The second exhibit presents - on another touchscreen - the interactive geometry program Cinderella. Visitors can easily and quickly create geometric constructions including fractals. Moreover, one can run physical simulations with masses, springs and fields. This also allows to rework and complement exhibits devoted to other topics. Free from the limitations of reality, you can simulate scenarios from areas as diverse as mechanics and atom physics, as well as planet movements.

About the development of the software: The project IMAGINARY was designed by the Mathematisches Forschungsinstitut Oberwolfach as an aesthetically pleasing and interactive traveling exhibition. The exhibition succeeded not only in different European countries, but also in the USA and Russia. It is supported by the Klaus Tschira foundation, among others. Besides the Mathematisches Institut Oberwolfach and the Deutsches Museum in Munich, EXPERIMINTA in Frankfurt is the only German institution that permanently exhibits the IMAGINARY programs. The EXPERIMINTA exhibits are funded by the Citoyen foundation.

Time and Place: 
Miércoles, Junio 5, 2013 - 00:00 hasta 23:45
Venue: 
EXPERIMINTA
Hamburger Allee 22-24
60486 Frankfurt am Main
Germany
Coordinates: 
POINT (8.6479 50.11544)
Opening Hours: 

Monday 9am - 2pm
Tuesday to Friday 9am - 6pm
Saturday/Sunday 10am - 6pm

Files: 
Image Collection: 
Credits: 
EXPERIMINTA

Quantum Arcade

Game 1: Qaboom 

Note: this game is made for a physical Arcade Machines, so it is a different experience to play it at home on your computer (it still works, not tested for tablets or phones). Controls: Player 1 with “wasd” for movement and “e” for flip and “q” for swap. Player 2 with “ijkl” and “o” and “u”. With “r” you can exit the game and with “p” you can pause/unpause the game. We also have gamepad support (still in test phase).

 

Game 2: Quantum Quest

Note: this is still a prototype and not yet fully ready for home or custom use (it is made for Arcade Machines!). Controls: Player 1 with arrow keys for movement and “e” for exit. Press “l” for language to switch between German and English.

Motivation

Quantum computing has gained global attention over the past two decades and is considered a transformative future technology. To familiarize the general public, particularly young people, with the foundational mathematical concepts and ideas behind quantum computing— and to encourage their participation — a low-threshold, audience-oriented approach is essential.

Goals and Approach

Our goal is to communicate the mathematical core concepts of quantum computing through games. We are developing two computer games: a skill-based platformer and a puzzle game. These will be presented as arcade machines in museums, public spaces, and events such as major video game conventions. The games will be accompanied by workshops featuring coding and co-creation components. Additionally, the project includes an openly published evaluation of knowledge transfer right from the beginning.

Innovation and Perspectives

The project’s innovation lies in transferring knowledge through arcade machines featuring computer games and showcasing these machines in museums and at a gaming convention. The computer games and workshop curriculum are openly licensed, allowing for further development and reuse of the content, including in participatory workshops, by museums and other multipliers. The project will be evaluated with input from the target audience from the outset. All content will be shared at international conferences and through partner networks.

 

This project is part of the program “Quantum aktiv – Outreach-Konzepte und Open Innovation für Quantentechnologien” by the BMBF. The project partners are IMAGINARY and the Max- Planck-Institut für Mathematik in den Naturwissenschaften. The Arcade Machines will be presented in Arcade Machines and will tour Germany. Supported by the Federal Ministry of Research, Technology and Space (Bundesministerium für Forschung, Technologie und Raumfahrt), Germany

 

Team: 
Andreas Matt (IMAGINARY)
Erika Roldan, Jörh Lehnert (MPI_MiS)
Eva Specker (IWM)
Nat Alison
Eric Londaits
Christian Stussak
Skye Rothstein
Karla Schön
Oliver Schön
Elisabeth Schaber
Alexa Lehmann
Ariel Kahtan
Retromat
Con el apoyo de: 
Federal Ministry of Research, Technology and Space (BMFTR)
Image Collection: 
Files: 
Quantum Arcade Postcard
Qaboom Manual (interim first version)
Timeframe: 
Jueves, Febrero 1, 2024 hasta Miércoles, Diciembre 31, 2025
Open/Closed: 
Open

Math Family Day

Various stations encourage everyone to get in touch with their mathematical site. Playful construction, soap bubbles, and savvy card games can be experienced together. A small list of all activities:

  • Geometry with Pattern Blocks and Zometool
  • Science Toys by Grunda Wichmann
  • Sudoku, Brainteaser and more riddles
  • interactive SURFER station to create algebraic surfaces (take home a print out of your surface/s!)
  • mathematical soap bubbles
  • the impossible triangle

Date and Time:

What:     Open day of Mathematics for the whole family

When:    Saturday, 6th September, 14 – 18 Uhr

Where:   Schulgarten Moabit, Birkenstraße 35, 10551 Berlin

Schulgarten Moabit, Birkenstraße 35, 10551 Berlin
  • Beim Mathe-Familien-Tag bieten wir ein abwechslungsreiches Programm mit mathematischen Themen, das alle Familienmitglieder – Kinder, Eltern, Großeltern – anspricht und zum gemeinsamen Erleben und Entdecken anregt. Es wird eine bunte Mischung aus offenen Angeboten und betreuten Stationen geben, sodass jeder eine für sich passende mathematische Aktivität finden kann.

Hier ist für jeden etwas dabei, für große und kleine Tüftler, für Rechengenies und solche, die es werden wollen.

Mathematik für die ganze Familie – das wird der Mathe-Familien-Tag am 6. September in Berlin! An vielen unterschiedlichen Stationen kann man einen Nachmittag lang spielen, bauen, basteln, konstruieren und programmieren. Und das alles kostenlos im Schulgarten Moabit!
Time and Place: 
Viernes, Septiembre 5, 2014 - 00:00 hasta 23:45
Venue: 
Schulgarten Moabit
Birkenstraße 35
10551 Berlin
Germany
Coordinates: 
POINT (13.33961 52.53306)
Opening Hours: 

14:00 - 18:00

Files: 
Press Release (German)
Image Collection: 
Credits: 

Mathematikon in Heidelberg

The mathematical image gallery: Twelve large format images are presented together with easy-to-read descriptions. They provide an insight into different fields of mathematics.

The conveyor belts: For the supermarket and the drug-store of the shopping center, we created four different mathematical designs for the conveyor belts, so waiting at the cashiers can be fun and entertaining.

The multi touch screen station: The highlight of the mathematical content in terms of popularity as well as state of the art technology is the 84 inch multi touch screen station. It is mounted vertically in the central hall of the shopping mall. Altogether 10 interactive math games based on the Cinderella applets by Jürgen Richter-Gebert are offered, two of them can be explored at the same time; at a height for adults and children.

Riddles: Integrated in the bathroom mirrors are screens, which display 25 short riddles. The technique hides the screens, so only the writing can be seen. After a countdown, the solution is given, which is mostly just one word or a number. The riddles are of varying difficulty and cover different areas of mathematics.

Classic quotes: Two classic mathematical quotes by Gauss and Galileo are displayed on the glass walls near the elevators to be viewed from almost any angle in the public area of the shopping center. The quotes intend to be thought provoking and emphasize the central and important role of mathematics.

Shop window display: Shop windows of an unoccupied shop unit were used to temporarily display a combination of math and art. Starting with the general concept of polyhedra, we introduce some basic background information like the Euler characteristic, nets of polyhedra and more.

Time and Place: 
Jueves, Febrero 18, 2016 - 00:00 hasta 23:45
Venue: 
Mathematikon shops
Mathematikon
Berliner Str. 41-49
69120 Heidelberg
Germany
Coordinates: 
POINT (8.675543 49.4187591)
Files: 
press release of the opening (German)
Bridges paper on the Mathematikon (English)
Image Collection: 
Credits: 
The Mathematikon building complex has been planned and built by the Mathematikon Heidelberg GmbH (n. S. R.) & Co. KG.

LPDJLQH D VHFUHW

Las ternas pitagóricas, como (3, 4, 5) o (4961, 6480, 8161) eran ya conocidas por los antiguos Babilonios, alrededor del 1600 A. C. También eran conscientes de su relación con los triángulos rectángulos con lados enteros, y con el problema de dividir un número cuadrado en otros dos cuadrados. Pero a pesar de que estas ternas fueron estudiadas en detalle desde los tiempos de Euclides, alrededor del 300 A. C., fue recién a mediados del siglo XVII cuando Pierre de Fermat hizo su famosa observación: «Es imposible descomponer un cubo en dos cubos, un bicuadrado en dos bicuadrados, y en general, una potencia cualquiera, aparte del cuadrado, en dos potencias del mismo exponente.»

Este teorema se volvió famoso con el nombre de «Último teorema de Fermat», y establece que la ecuación An + Bn = Cn no tiene soluciones distintas a cero cuando n es mayor que 2. Fue probado finalmente en 1994, unos tres siglos y medio más tarde, usando la teoría de curvas elípticas creada en el siglo XX.

 

Las curvas elípticas poseeen propiedades profundas y hermosas. Son curvas en el plano del tipo y2 = x3 + a·x + b, y han sido estudiadas desde el sigo XIX. Esta ecuación en el plano afín, corresponde a la ecuación homogénea y2z = x3 + a·xz2 + b z3 , que describe a una familia de superficies algebráicas con parámetros a y b en el espacio. Variando computacionalmente estas ecuaciones, se obtienen animaciones hermosas que pueden estimular nuestra imaginación y evocar nuestra creatividad matemática.

Se entiende por Criptografía a los métidos para la transmisión y almacenamiento seguro de información secreta y valiosa. Desde 1977, se usa popularmente el sistema de claves públicas RSA, que está basado en la teoría de números primos, y en la dificultad de factorizar números enteros muy grandes. Debido al impacto de los métodos de curvas elípticas para factorizar enteros, se inventó la Criptografía por Curvas Elípticas (CCE) en 1985, con la que se elevó la sofisticación matemática de la criptografía a nuevos niveles.

La seguridad de los algorimos CCE está basada en el problema de logaritmos discretos de las curvas elípticas, que aparenta ser un problema mucho más difícil en aritmética de cuerpos finitos. Algunos avances matemáticos recientes muestran que se puede obtener un nivel de seguridad adecuado con claves significativamente más cortas. Por ejemplo, una clave CCE de 160 bits provee la misma seguridad que una clave RSA de 1024 bits.

La Teoría de curvas elípiticas demuestra la belleza en los vínculos entre la Teoría de números, el Álgebra y la Geometría, y provee una herramienta matemática poderosa para fortalezer la seguridad del comercio electrónico y las comunicaciones seguras. El viejo método de Cifrado César, consistente en usar una operación aritmética simple para codificar un mensaje en el alfabeto latino usando la fórmula d = c - 3 (mod 26) ha quedado obsoleto, pero nos da la clave para decifrar el título de esta película:

_ _ _ _ _ _ _ _ _ _ _ _ _ _

Es posible descargar esta película en alta resolución en Portugués, Alemán, Inglés o Español, desde:
www. cim.pt/?q=LPD-UHW

Embed External Video: 
Credits Collection: 
Initiative by Centro Internacional de Matemática, Casa da Animação and Mathematisches Forschungsinstitut Oberwolfach.
José Francisco Rodrigues
Victor Fernandes, Stephan Klaus, Armindo Moreira, José Francisco Rodrigues
Victor Fernandes, Armindo Moreira
Andreas Matt, Bianca Violet
Victor Fernandes, Armindo Moreira
Con el apoyo de: 
Acknowledgments: CMAF/Universidade de Lisboa, Fundação Calouste Gulbenkian, IMAGINARY exhibition, Vila de Óbidos Sponsored by CIÊNCIA VIVA.
Files: 
Image Collection: 

Exhibition/User:

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