MathLapse Trailer
Submitted by Guillaume Jouvet on
Trailer for the first MathLapse Festival, held at the IC16 Conference in Berlin.
Submitted by Guillaume Jouvet on
Trailer for the first MathLapse Festival, held at the IC16 Conference in Berlin.
Submitted by Arnaud Chéritat on
품격있는 3D 퍼즐입니다.
45개의 조각을 껍질에 가져다 놓으세요. 그리고 아주 대칭적인 4차원의 물체의 그림자인 물체를 얻으세요.
(더 자세한 설명은 곧 나옵니다.)
Submitted by Brunda Alagarsamy on
Lindermayer system is a parallel rewriting system and a type of formal grammar. It consists of an alphabet of symbols that can be used to make strings, a collection of production rules that expand each symbol into some larger string of symbols.
The recursive nature of L system rules leads to self similarity and thereby fractal like forms are easy to describe with an L system. This nature is applied in generating kolam pattern. Kolam pattern becomes more complex by increasing the iteration level.
Software: Python Turtle Graphics
Submitted by Atractor on
This MathLapse illustrates a process for constructing a stamp for imprinting a rosette which has (only) rotation symmetry.
Submitted by Atractor on
This MathLapse illustrates a process for constructing a stamp for imprinting a frieze which has (only) translation symmetry.
Submitted by Brunda Alagarsamy on
In the art form of SUZHI KOLAM/ KAMBI KOLAM, dots called pulli are arranged in rhombic, square, triangular, or free shapes, and a single, uninterrupted linear or curvilinear line, called the kambi, intertwines the dots.
L-System
Lindermayer system is a parallel rewriting system and a type of formal grammar. It consists of an alphabet of symbols that can be used to make strings, a collection of production rules that expand each symbol into some larger string of symbols.
The recursive nature of L system rules leads to self similarity and thereby fractal like forms are easy to describe with an L system. This nature is applied in generating kolam pattern. Kolam pattern becomes more complex by increasing the iteration level.
Software: Python Turtle Graphics
Submitted by Riccardo Moschetti on
A wonderful way to describe natural shapes using the language of mathematics is provided by self-similar patterns. The idea is to repeat the same base module on different scales and positions, following an iterative process that gives rise to very complicated and amazing results. By iterating the process infinitely many times one can often obtain a very interesting mathematical object: a fractal.
Submitted by Sylvain Faure on
구가 작은 구형 알갱이들 뭉치를 향해 일정한 속도로 움직일 때, 2차원에서의 시뮬레이션입니다. (알갱이들이 경계에서 멀리 떨어지고 중력이 없을때) 밀도 높은 작은 알갱이 덩어리는 상류의 덩어리의 크기가 일정해질 때까지 계속해서 쌓입니다.
결과들은 non-smooth contact dynamics 기법을 사용하는 SCoPI 소프트웨어를 사용하여 얻어졌습니다.
박스의 크기: 1.6x0.4
알갱이의 개수 : 196 000
약 155 000회 접촉
움직이는 구의 반지름: 0.01
알갱이들의 반지름: 0.001 +/- 10%
Genaster는 일반화된 소행성게임입니다. 고전 소행성게임은 왼쪽 모서리와 오른쪽 모서리를 그리고 위쪽모서리와 아래쪽 모서리를 붙입니다. 그러므로 토러스(torus)의 위상을 갖습니다. 이 프로그램은 화면 가장자리를 붙이는 다른 방법을 고려합니다.
Submitted by Christian Gaier on
The video shows the construction of a hypotrochoid.